MS. MILLER'S COMPUTER LAB
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Asynchronous Computer Lab -- Two Weeks ​April 12 to April 23
Synchronous Computer Lab -- April 24 until the end of the semester.

Teacher's Click the following video. 

Teacher's - Please check your school email from Ms. Miller with the password pictures. Share them with your students over teams. They are not super secure and you can just tell them which creature is their password picture. 

Picture
​Three-Eye Alien, Robot, Squirrel, Purple Dragon, Zombie, Dog, Princess, Flying Dragon, Crocodile/Alligator, Warrior, Penguin
Cat, Ninja, Merlin, Scuba Diver, Pirate, Witch, One-Eye Monster with Green Horns, Unicorn, Cardinal Bird, Ghost, Blue Octopus
Teachers - Here is the Computer Lab schedule for these two weeks (asynchronous).  Art will resume with Ms. Mead during the regular Art Specials Block. So, you will now get both Computer Lab and Science Lab free as well as Specials. 
Picture

Students:  Go to CLEVER to get to your coding page at Code.org


Picture
Students -- Watch this video of Ms. Miller's Avatar. It tells you how to launch the proper Code.org lesson. 
YOU ARE NOT DOING HOUR OF CODE.

Grades 3-4-5 may spend the week of April 12 finishing your Fox & Crow Comic before starting your Code.org Unit.
Picture
Course B Code: DKMWZK
Picture
1st Grade
Course B
Go to YOUR Code.org Section​
DKMWZK
Picture
Course C Code: MJGWHT
Picture
2nd Grade
Course C
​
Go to YOUR Code.org Section​
​MJGWHT
Picture
Course D Code: QQSHFL
Picture
3rd Grade
Course D
​
Go to YOUR Code.org Section
​ 
QQSHFL

Picture
Course E Code: TJKJNJ
Picture
4th Grade
Course E
​
Go to YOUR Code.org Section​
TJKJNJ
Picture
Course F Code: PFJQPJ
Picture
5th Grade
Course F
Go to YOUR Code.org Section​
PFJQPJ

​Your  secret word is one of these pictures.
Your Homeroom teacher has your Login Picture.

Picture
Three-Eye Alien, Robot, Squirrel, Purple Dragon, Zombie, Dog, Princess, Flying Dragon, Crocodile/Alligator, Warrior, Penguin
Cat, Ninja, Merlin, Scuba Diver, Pirate, Witch, One-Eye Monster with Green Horns, Unicorn, Cardinal Bird, Ghost, Blue Octopus

Computer Lab Schedule (From April 12 until end of the semester.

Code.org Lesson on Getting Started

Only students who need more help getting started need to watch this video.

Teachers will need to open their Email from Ms. Miller and tell their students what their password picture is. 
  1. Students will click on the link for their grade and log in by finding their name and choosing their login picture.
  2. Students will work through each level -- in order -- no skipping around. The only thing students may skip is a video that will not load.  

Play & Learn -- Code.org is Computer Science instruction that feels like a game, yet is rooted in basic computing principles.

Coding with blocks feels like games, but using the Code.org platform, students will learn how to accomplish many computer science principles: Algorithms, Events, Debugging, Loops, Nested Loops, Conditionals, Functions, Accessibility, Data, Sprites, and Digital Citizenship. 

Each grade level takes between 12 hours to 21 hours to complete, so students may work some at home if they wish.
 

I can statements:
  1. I can compose and decompose programming problems.
  2. I can use algorithmic thinking.
  3. I can use am engineering-design-process to understand that coding is an iterative process.
    1. I can understand the problem.
    2. I can create solution ideas.
    3. I can plan the coding algorithm.
    4. I can test the programmed algorithm
    5. I can look for and fix bugs or logical errors.
    6. I can improve code with successive iterations.
    7. I can test the code or program with each iteration. 

Key Computer Science Vocabulary:

Computer parts and actions like keyboard, monitor, laptop, desktop, tablet, mouse, touchpad, touch-screen, drive, cables, ports, printers, smartphone, wifi, app, program, www, web, internet, URL, Youtube, Google, google Squite, MIcrosoft Suite, word processing program, math programs, apps, websites, programs, mobile app, etc.  The terms "Google it," "surf the web," and "cruise the web," "save," etc. have become so common-place that most elementary students already know these terms by first or second grade just through existing as a child in the post-2020s.

Scroll down for videos on all of these college- & Career-Ready vocabulary words. The written out definitions follow the videos.

1. Abstraction

2. Algorithm &
​33. Sequence &
9. Coding &
5. Blockly & Block-Based Coding 

3. Analog &
17. Digital &
4. Biometric


6. Bug &
​13. Debug

8. Cloud &
​9. Cloud Computing

10. Computational Thinking


12. Copy & Paste &
​34. Speed Keys

14. Decompose / Decomposition

15. Decrypted &
​18. Encrypted


Numbers
28. Binary &
29.  Decimal &
30.  Hexidecimal (HEX) &
31. Ordinal

22. Model (verb) &
23. Mode (noun) &
​24. Prototype


11. Conditionals

20. Internet

27. Remix


19. Events

21. Loops

36. Variables


25. Plugged In &
​35. Unplugged & 
​32. Screen Time

26. Protocols

37. Web or World Wide Web or WWW

The following terms are specific to college- and career-ready pathways taught in middle school and high school under the terms "Computer Science Pathways."   
  1. Abstraction - The process of taking away or removing characteristics from something in order to make it less complex. The product should be a new representation of essential characteristics. The new representation hides details that are irrelevant to the problem at hand. Example - To represent a person, an abstraction may include two arms, two legs, a head, and a torso but no hair or toes. This representation gives enough information to show a person without being too complex.
  2. Algorithm - Detailed, step-by-step instructions for solving a problem or completing a task. Math uses a lot of algorithms to compute or calculate values.
  3. Analog - A defining characteristic of data; analog data are stored in a continuous transmission of a signal. It is often contrasted with digital, which is how computers store and process data as a set of individual symbols. A compact disc is digital; a vinyl record is analog. See digital.
  4. Biometric - The measurement and analysis of unique physical or behavioral characteristics (such as fingerprint or voice patterns) especially as a means of verifying personal identity.
  5. Blockly & block-based coding - graphical blocks that present code visually. All blocks have an underlying code attached. Code.org and Scratch use Javascript as the underlying language and also HTML and CSS.  Scratch is a popular beginner block-based code platform. Some people think that block-based programming is not "real" coding, yet MIT uses block-based coding in several of its college-level beginning computer science courses. The biggest benefit to block-based coding environment is that students can focus on the concepts of computer coding and not get stuck on the syntax errors that plague beginning students.  
  6. Bug - an error in a program. There are many types of errors and they are all called bugs. In early computing, when mechanical switches would warm up as they moved, actual flying and crawling bugs would be attracted to the heat in the system and go into the machine parts. These dead animals would literally clog the machinery. Debugging then, literally meant removing the dead bugs from the switches. 
  7. Cloud - the Cloud refers to programs and files that are stored on the internet or computers that are not located where the person is sitting at a device. Since 9/11/2001, Cloud storage and cloud computing have become essential business functions that keep information stored under encryption (lock and key) in a remote server or computer. This prevents data loss should an interruption or destruction occur as happened with the World Trade Center Terrorism attacks on September 11th, 2001. 
  8. Cloud Computing - is a concept where the local machine in a person's hand holds minimal program and data and computes things "on the cloud" and displays info and sends inputs from the device. Chromebooks are devices that store very little on the local machine. The advantages of cloud computing are that larger programs can be centrally run and data is backed up remotely. The disadvantages of cloud computing are that they don't work if the internet or wifi or "system" is down. Your device at that point is a "brick" which means it is dead weight. 
  9. Coding - Creating a computer program. Directions can be in a computer language such as Javascript, Java, Python, HTML, CSS, Blockly.
  10. Computational thinking - A problem-solving process used to formulate problems in a way that a computer and other tools could be used to help solve. 
  11. Conditionals - A programming statement, often starting with "if", in which one half expresses something that depends on the other half.  We think of these as "if-then" statements in real life. In programming, there is an IF statement that is true do some action, otherwise IF is false do a different action. 
  12. Copy & Paste - A huge benefit of computing is that text and images can be replicated easily with an almost universal program. CTRL+C is copy on the keyboard and CTRL+V is paste on the keyboard. Right Click on the mouse can also access the copy & paste features of a particular program.  
  13. Debug - The process of finding and removing errors (bugs) from computer programs.
  14. Decompose / Decomposition - is the Engineering Design Process for computer science. For example. To create an app that calculates an ideal heart rate, the program would break down the process to input of information from a patient, calculation of that information, and output of the ideal heart rate.See Design Process.
  15. Decrypted - Files sent over the internet are in an encrypted form, which means they are under lock and key, decrypting is the process where the receiving computer turns the files back into usable information. Opposite is encrypting.
  16. Design process - Engineering Design Process is a formal iterative used by computer programmers, engineers, architects, and teachers. It is designed to break a large or complex project into manageable chunks. See decomposition.
  17. Digital - A defining characteristic of data; digital data are stored in a segmented signal. It is often contrasted with analog, which is how people process data as a range or a spectrum of values or symbols. A compact disc and electronic drums are digital; a vinyl record, a drum set, harmonica or trumpet are analog. See analog.
  18. Encrypted - Files sent over the internet are under a lock and key.  They look like a bunch of junk text and numbers and symbols if not decrypted. Opposite is decrypting.
  19. Events - An action or occurrence recognized by software, often originating from the external environment, that may be handled by the software.
  20. Internet - A global network of networks and computers. The Internet is bigger than the web. A smaller, local network is called an Intranet, which means an internal webbed network. The network infrastructure. Information travels the internet via network protocols.
  21. Loops - A sequence of instructions that is continually repeated until a certain condition is reached.
  22. Model (verb) - Constructing a representation of some part of a problem or system 
  23. Model (noun) - model is a prototype that is usually 3-D and may be smaller or made out of cheaper materials than the final model. See Prototype.
  24. Prototype - A model of something from which other forms are developed or copied. As the story goes, WD-40 was the 40th version of Water Displacement chemical. (WD40 link) 
  25. Plugged In - Activities used for teaching computational thinking or computer science with a computing device. Unplugged is not used that much but it refers to the opposite of unplugged activities. Unplugged refers to the activity requiring a screen and electricity. Coding is usually a plugged in activity. Opposite is unplugged.  See Screen time. 
  26. Protocols - The code at the beginning and ending of packets of information that travel over the internet. There are protocols for webpages called http or hyper-text-transfer-protocol which is why you see HTTP at the beginning of web addresses. There are protocols for sending files that are not webpages over the internet called FTP or file-transfer-protocol.  If you are downloading very large files, you might notice the URL switches to FTP:// and the web address follows.  There are lots of protocols used on the internet (link). There is even a protocol to connect your Wifi device to the wifi network. Have you ever heard anyone hollering, "What's the IP address?"  That has to do with the TCP/IP protocol that connects your device to your wireless network.  
  27. Remix - To change a set of code by adding or rearranging smaller code segments to create a different outcome.
  28. Numbers - Binary - A number system using only on the numerals 0 and 1. The most basic way a computer encodes information is a series of on/off or 1/0 positions. The binary number 01011 converts to 11 in decimal numbers.
  29. Numbers - Decimal - The regular Base-10 Arabic numbers students have been counting with and doing math since Kindergarten. 0-9 are the digits in the ones, tens, hundreds, and so on. 
  30. Numbers - Hexidecimal (HEX) - 6 digit number with digits having 16 values 0-F. 0-9 are the same as their decimal values while A-F have values of 10-15.  Relating to or using a system of numerical notation that has 16 digits rather than 10 as its base.  Colors are represented using 6 HEX digits where the left two digits are the RED value, the middle two digits are the GREEN value, and the right two digits are the BLUE value. So, Red is #FF0000, Green is #00FF00, and Blue is #0000FF while Black is represented as #000000 and white is #FFFFFF 
  31. Numbers - Ordinal - Relating to an ordinal number; representing a position in a series -- 1st, 2nd, 3rd...
  32. Screen time - is the amount of time a person spends sitting in front of a computer or digital screen, "plugged in." With the COVID-19 pandemic in 2020-2021 school year, many students moved to 100% virtual, online schooling.  Parents, teachers, and pediatricians became extremely concerned with students' mandatory screen time increasing to unhealthy levels. Teachers were encouraged to have lessons which were unplugged and allowed for physical movement and non-screen time.   
  33. Sequence - An ordered, step-by-step process of an action or event proceeding in a pattern
  34. Speed Keys - Speed keys carry out actions faster than using a mouse. There are many speed keys that come from a time when computers did not use the mouse because the mouse did not yet exist. Usually the speed key is a combination of keys.  CTRL+C is copy for example.  CTRL+Z is undo the last action. The Shift, Alt, and CTRL keys on a PC and the Control, Command, and Shift keys on a Mac.
  35. Unplugged - Activities used for teaching computational thinking or computer science without a computing device. See Plugged in.
  36. Variables  - when a problem has been abstracted, variables stand for any value that is input into an algorithm.
  37. Web or World Wide Web or WWW - The World Wide Web, or simply the web. It is one part of the internet. (Link). It is a global network of networks and computers. Information travels via network protocols. See Protocols and Internet. 
Georgia Standards of Excellence for K-8 Computer Science K-2
"Georgia-owned and Georgia-grown, the GSE for Computer Science relate broadly to national and international frameworks. The grade bands follow the structure set forth by the K12 CS Framework; they develop a comprehensive conceptual framework that grows over the years. The K-8 GSE for Computer Science also correspond to the ISTE standards for students as organizational domains. These domains are intended to be cross-curricular. " (Source: Link)

Empowered Learner CSS.EL.K-2.1. Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning.

Computational Thinker CSS.CT.K-2.5. Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems.
  1. Computational Thinker CSS.CT.K-2.5.1. Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down)
  2. Computational Thinker CSS.CT.K-2.5.2. Identify patterns.
  3. Computational Thinker CSS.CT.K-2.5.3. Create and use Algorithms (a set of step-by-step instructions) to complete a task.
  4. Computational Thinker CSS.CT.K-2.5.4. Use Algorithms (a set of step-by-step instructions) to construct programs (using a block-based programming language or unplugged activities) that accomplish a task as a means of creative expression.
  5. Computational Thinker CSS.CT.K-2.5.5. Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction
  6. Computational Thinker CSS.CT.K-2.5.6. Analyze and debug (identify and fix) with or without a computing device.

Georgia Standards of Excellence for K-8 Computer Science K-2  3-5
Empowered Learner CSS.EL.3-5.1.6. Develop, reflect on, and revise personal learning goals in collaboration with their peers

Computational Thinker CSS.CT.3-5.5. Develop and employ strategies for understanding and solving problems in ways that use the power of technological methods to develop and test solutions.
  1. Computational Thinker CSS.CT.3-5.5.1. Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  2. Computational Thinker CSS.CT.3-5.5.2. Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  3. Computational Thinker CSS.CT.3-5.5.3. Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
  4. Computational Thinker CSS.CT.3-5.5.4. Create programs that include sequences, events, loops, conditionals, and variables.

ISTE Standards
Empowered Learner:  1a. Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer. 4d. Students exhibit a tolerance for 
ambiguity, perseverance and the capacity to work with open-ended problems.
Computational Thinker. 5a. Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
Computational Thinker. 5b.  Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
Computational Thinker. 5c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
Computational Thinker. 5d.  Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
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